Level Designer based in France


After a business School and 3 years for Accenture, I Started a reconversion in Level Design.

I have been level Designer and tech level designer (Unreal engine) for:
Runes Studio ,Cloud Chambers (Bioshock4),Eidos Montréal and Compulsion games (Xbox game studio).


Professional Projects

Image 1 Description
Runes Studio – Unannounced project

Personnal Projects

Image 1 Description
Zeephyr

School Projects